朝夕说 · 英语阅读

How a Mexico City Studio Turns Aztec Myths into Hand-Drawn Adventures

墨西哥城小工作室将阿兹特克神话化为手绘冒险游戏

C1艺术392 词约 2 分钟

In a brightly painted studio tucked behind a former textile factory in Mexico City, a team of five artists and developers is quietly rewriting the rules of cultural storytelling. Their medium is not a history book or a museum exhibit, but a video game—a hand-drawn platformer called Quetzal’s Flight that draws inspiration from the post-classic Aztec period. Working with software that mimics the grain of amatl paper, the group blends ancient cosmology with the interactive language of modern entertainment.

在墨西哥城一座前纺织厂后方的明亮画室里,一个由五名艺术家和开发者组成的团队正悄然重写文化叙事的规则。他们的媒介并非历史书籍或博物馆展品,而是一款名为《羽蛇鸟的飞翔》的手绘平台游戏,灵感源自后古典时期的阿兹特克文明。该团队利用模拟阿玛尔纸质感的软件,将古代宇宙观与现代娱乐的互动语言融为一体。

The game follows a young messenger, Citlalli, as she navigates through underworlds and celestial realms to deliver a sacred codex. Every level mirrors a different layer of the Aztec universe, with backgrounds based on surviving pictographic documents and character designs rooted in pre-Hispanic sculpture. The lead artist, Emilio Vargas, spent several months studying mural fragments at Teotihuacán and the vivid featherwork housed in the National Museum of Anthropology, translating those forms into fluid, looping animations.

游戏讲述年轻信使西特拉利穿越冥界与天界、传递神圣手抄本的故事。每一关卡都映射阿兹特克宇宙的不同层次,背景基于现存的象形文献,角色设计则植根于前哥伦布时期的雕塑艺术。首席艺术家埃米利奥·瓦尔加斯花费数月时间研究特奥蒂瓦坎的壁画残片以及人类学国家博物馆中色彩鲜艳的羽毛工艺,并将这些元素转化为流畅的循环动画。

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